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crafted_items [2026/01/08 15:44] – [Recipes] fe80:27ac:548b:d4b7:88df:7fda:cfa7:caa5crafted_items [2026/01/19 03:51] (current) – [Beetle to Flower Transmutation] fe80:27ac:548b:d4b7:88df:7fda:cfa7:caa5
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 ====Higher Dimensional Junk==== ====Higher Dimensional Junk====
  
-^ Item ^ Recipe ^ +^ Recipe ^ Output 
-| **<!junk_cube>** | Any [[junk:start|Junk]] item **x2** +| Any [[junk:start|Junk]] item **x2** (i.e., <!bottle_cap> + <!marble>| **<!junk_cube>** 
-| **<!junk_tesseract>** | <!junk_cube> **x3** |+| <!junk_cube> **x3** | **<!junk_tesseract>** |
  
-====Hammers and Keys==== +====Hammers====
-//Note: You can only have 1 hammer of a given type, but you can have 1 hammer of each types.//+
  
- Item   Recipe   Stats  ^ +//Note//: You can only have 1 hammer of a given type, but you can have 1 hammer of each type. 
-**<!tin_hammer>** | <!junk_cube> <!junk_cube> | Base Break Chance 10% | + 
-| **<!bronze_hammer>** | <!tin_hammer> + <!junk_tesseract> + <!tin_pollen> | Crafting Bonus +5% \\ Base Break Chance 5% | +Recipe Output   Stats  ^ 
-| **<!mithril_hammer>** | <!bronze_hammer> + <!junk_tesseract> + <!bronze_pollen> | Crafting Bonus +20% \\ Base Break Chance 10% | +| <!junk_cube<!junk_cube>| **<!tin_hammer>**  | Base Break Chance 10% | 
-| **<!adamantine_hammer>** | <!mithril_hammer> + <!junk_tesseract> + <!mithril_pollen> | Crafting Bonus +35% \\ Base Break Chance 2% \\ Break chance after first use 5% | +| <!tin_hammer> + <!junk_tesseract> + <!tin_pollen> | **<!bronze_hammer>** | Crafting Bonus +5% \\ Base Break Chance 5% | 
-| **<!diamond_hammer>** | <!adamantine_hammer> + <!junk_tesseract> + <!adamantine_pollen> | Crafting Bonus +90% \\ Base Break Chance 1% \\ Break chance after first use 0% | +| <!bronze_hammer> + <!junk_tesseract> + <!bronze_pollen> | **<!mithril_hammer>** | Crafting Bonus +20% \\ Base Break Chance 10% | 
-| **<!beetleboy_key>** | [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] (i.e., <!marigold>) + <!junk_cube> |+| <!mithril_hammer> + <!junk_tesseract> + <!mithril_pollen> | **<!adamantine_hammer>** | Crafting Bonus +35% \\ Base Break Chance 2% \\ Break chance after first use 5% | 
 +| <!adamantine_hammer> + <!junk_tesseract> + <!adamantine_pollen> | **<!diamond_hammer>** | Crafting Bonus +90% \\ Base Break Chance 1% \\ Break chance after first use 9% | 
 + 
 +====Key==== 
 + 
 +^ Recipe ^ Output ^ Description ^ 
 +| [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] (i.e., <!marigold>) + <!junk_cube> | **<!beetleboy_key>** | Used to unlock the 3rd slot for the BeetleCraft workbench |
  
 ====Pollens==== ====Pollens====
  
-^  Item  ^  Recipe  ^ +^  Recipe  ^  Output  ^ 
-| **<!tin_pollen>** | [[rarity:tin|Tin Rarity]] [[flowers|Flower]] + [[rarity:tin|Tin Rarity]] [[flowers|Flower]] +| [[rarity:tin|Tin Rarity]] [[flowers|Flower]] + [[rarity:tin|Tin Rarity]] [[flowers|Flower]] | **<!tin_pollen>** 
-| **<!bronze_pollen>** | [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] + [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] +| [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] + [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] | **<!bronze_pollen>** 
-| **<!mithril_pollen>** | [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] + [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] +| [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] + [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] | **<!mithril_pollen>** 
-| **<!adamantine_pollen>** | [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] + [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] |+| [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] + [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] | **<!adamantine_pollen>** |
  
 =====Smashed Recipes===== =====Smashed Recipes=====
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 ====Tier up==== ====Tier up====
-You can try and tier up Flowers and Beetles by smashing two(2) of the same rarity items together.  have had failures where 2 flowers of the same tier output a flower of the same tier, and have seen screenshots of 2 greens + green sacrifice = 1 green output. +We're collecting smash data, but just from gut feel this recipe has an **//abysmal dog shit//** success rate, and I highly recommend looking to [[crafted_items#beetle_to_flower_transmutation|beetle to flower transmutation]] and crafting [[crafted_items#artifacts|artifacts]] to upgrade your lower tier materials.
- +
-Tier up examples:+
  
-^  Output  ^  Recipe  ^  Sacrifice  ^  Hammer  +^  Recipe  ^  Output 
-| Mithril rarity beetle (i.e.,<!monarch>| Bronze rarity beetle **x2** (i.e., <!ladybug> **x2**) | <!green> | <!tin_hammer> |  +| Bronze rarity beetle **x2** (i.e., <!ladybug> **x2**) | Mithril rarity beetle (i.e.,<!monarch>) 
-| Mithril rarity flower (i.e.,<!morning_glory>) | Bronze rarity flower **x2** (i.e., <!milk_thistle> **x2**) | <!green> | <!tin_hammer> | +| Bronze rarity flower **x2** (i.e., <!milk_thistle> **x2**) | Mithril rarity flower (i.e.,<!morning_glory>|
  
  
 ====Artifacts==== ====Artifacts====
-**ORDER MATTERS** [discuss?? is it just another level of RNG?] \\ 
-(No apparently it does not? {{::crafting_order_nectar.png?200|}}) 
  
-===Creating=== +===Creating Artifacts=== 
-^  Output  ^  Recipe +There is a layer of RNG with artifact crafting where you have a chance to craft different artifacts from the same recipe.
-| <!nectar> ([[rarity:mithril|Mithril]]) | <!bronze_pollen> + <!ladybug>+
-| <!cattail> ([[rarity:mithril|Mithril]]) | <!ladybug> + <!bronze_pollen>+
-| <!pinecone> ([[rarity:adamantine|Adamantine]]) | <!pond> + <!mithril_pollen>+
-| <!moss> ([[rarity:adamantine|Adamantine]]) | <!mithril_pollen>  + <!pond>+
-| <!gunpowder> ([[rarity:adamantine|Adamantine]]) | <!mithril_pollen>  + <!pond> |+
  
-===Using===+^  Recipe  ^  Output 
 +| <!ladybug> + <!bronze_pollen> | <!nectar> or <!cattail>
 +| <!pond> + <!mithril_pollen> | <!pinecone>, <!moss> or <!gunpowder> |
  
-Nectar, cattail, pinecone, moss, gunpowder those are modifiers bringing the previous tier beetle to the next level (color of the modifier)+===Using Artifacts===
  
-^ Output ^ Recipe +^ Recipe ^ Output ^ 
-| <!monarch> | <!nectar> + <!ladybug> +| <!nectar> + <!ladybug> | <!monarch
-| <!pond> | <!cattail> + <!ladybug> +| <!cattail> + <!ladybug> | <!pond
-| <!goliath> | <!pinecone> + <!pond> +| <!pinecone> + <!pond> | <!goliath
-| <!stag> | <!moss> + <!pond> +| <!moss> + <!pond> | <!stag
-| <!bombardier> | <!gunpowder> + <!pond> |+| <!gunpowder> + <!pond> | <!bombardier> |
  
 ====Beetle to Flower Transmutation==== ====Beetle to Flower Transmutation====
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 **Examples:** **Examples:**
  
-^ Recipe ^ Sacrifice ^ Output ^ +^ Recipe  ^ Output ^ 
-| Tin Rarity Beetle (<!green>) + <!junk_cube> | <!green> | Tin Rarity Flower (<!daisy>) | +| Tin Rarity Beetle (<!green>) + <!junk_cube> | Tin Rarity Flower (<!daisy>) | 
-| Bronze Rarity Beetle (<!ladybug>) + <!junk_cube> | <!green> | Bronze Rarity Flower (<!milk_thistle>) | +| Bronze Rarity Beetle (<!ladybug>) + <!junk_cube> | Bronze Rarity Flower (<!milk_thistle>) | 
-| Mithril Rarity Beetle (<!pond>) + <!junk_cube> | <!green> | Mithril Rarity Flower (<!morning_glory>) | +| Mithril Rarity Beetle (<!pond>) + <!junk_cube> | Mithril Rarity Flower (<!morning_glory>) | 
-| Adamantine Rarity Beetle (<!stag>) + <!junk_cube> | <!purple> | Adamantine Rarity Flower (<!pincushion>) |+| Adamantine Rarity Beetle (<!stag>) + <!junk_cube> | Adamantine Rarity Flower (<!pincushion>) |
  
 Presumably this works for higher tier flowers as well - this has not been tested yet though (maybe not, see below)\\ Presumably this works for higher tier flowers as well - this has not been tested yet though (maybe not, see below)\\