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Recipes

NOTE on Sacrificial Beetles:

  • As far as I can tell the sacrificial beetle is not part of the recipe
  • It may change the probability of success or failure of the crafting attempt.
  • It may alter the rarity of the output (for example, the Pond + Pond smash recipe with Purple sacrifice = Goliath, while Green sacrifice output Monarch) YMMV!

Assembled Recipes

The assemble workbench recipes craft with 100% success rate from items placed in the input slots

Higher Dimensional Junk

Item Recipe
Junk Cube Any Junk item x2
Junk Tesseract Junk Cube x3

Hammers and Keys

Note: You can only have 1 hammer of a given type, but you can have 1 hammer of each types.

Item Recipe Stats
Tin Hammer Junk Cube + Junk Cube Base Break Chance 10%
Bronze Hammer Tin Hammer + Junk Tesseract + Tin Pollen Crafting Bonus +5%
Base Break Chance 5%
Mithril Hammer Bronze Hammer + Junk Tesseract + Bronze Pollen Crafting Bonus +20%
Base Break Chance 10%
Adamantine Hammer Mithril Hammer + Junk Tesseract + Mithril Pollen Crafting Bonus +35%
Base Break Chance 2%
Break chance after first use 5%
Diamond Hammer Adamantine Hammer + Junk Tesseract + Adamantine Pollen Crafting Bonus +90%
Base Break Chance 1%
Break chance after first use 0%
BeetleBoy Key Bronze Rarity Flower (i.e., Marigold) + Junk Cube

Pollens

Smashed Recipes

Hammer and Sacrifice are not part of the recipe, but modify Crafting Bonus, durability loss, and maybe success rate? There's an interesting note about Grigger Maxxing on the protips page

Tier up

You can try and tier up Flowers and Beetles by smashing two(2) of the same rarity items together. I have had failures where 2 flowers of the same tier output a flower of the same tier, and have seen screenshots of 2 greens + green sacrifice = 1 green output.

Tier up examples:

Output Recipe Sacrifice Hammer
Mithril rarity beetle (i.e.,Monarch) Bronze rarity beetle x2 (i.e., Ladybug x2) Green Beetle Tin Hammer
Mithril rarity flower (i.e.,Morning Glory) Bronze rarity flower x2 (i.e., Milk Thistle x2) Green Beetle Tin Hammer

Artifacts

ORDER MATTERS [discuss?? is it just another level of RNG?]
(No apparently it does not? )

Creating

Using

Nectar, cattail, pinecone, moss, gunpowder = those are modifiers bringing the previous tier beetle to the next level (color of the modifier)

Beetle to Flower Transmutation

Convert beetles to flowers of the same tier by smashing them with a Junk Cube.
NOTE: These recipes may just output one kind of flower, there's still discussion

Examples:

Recipe Sacrifice Output
Tin Rarity Beetle (Green Beetle) + Junk Cube Green Beetle Tin Rarity Flower (Daisy)
Bronze Rarity Beetle (Ladybug) + Junk Cube Green Beetle Bronze Rarity Flower (Milk Thistle)
Mithril Rarity Beetle (Pond Beetle) + Junk Cube Green Beetle Mithril Rarity Flower (Morning Glory)
Adamantine Rarity Beetle (Stag Beetle) + Junk Cube Purple Beetle Adamantine Rarity Flower (Pincushion)

Presumably this works for higher tier flowers as well - this has not been tested yet though (maybe not, see below)
As of right now this only seems to work one way eg: you combine a beetle with a junk cube to get a flower. You cannot combine a flower with a junk cube to get a beetle.

Flower Beetlecraft

Using flowers and beetles of the same higher tier rarity can guarantee a certain species of beetle on a successful smash

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