Blame

9c9524 Beetle Wiki Import 2026-10-22 01:12:29
Import reviewed staging content
1
# Hammers
2
3
Used to craft items on the **SMASH** workbench.
4
5
Hammers have a **Base Break Chance**, **Current Break Chance** and **Crafting Bonus**. It seems like every hammer starts with a Current Break Chance of 0% then begins to increase with each use risking it **shattering** during a crafting operation.
6
7
The formula for the break chance increase may be something like:\
8
**Current Break Chance** += **Base Break Chance** + **Recipe Break Chance**
9
10
Maybe there’s even some randomness thrown in too?
11
12
12/27/25: It looks like **Current Break Chance** resets to 0% at Universal Basic Cheese daily reset, but after using the hammer it continues to accrue wear at the pre-reset **Break Chance**.
13
14
| Hammer | Base Break Chance | Crafting Bonus |
de268f harblinger 2026-10-22 17:29:48
Column alignment
15
|:-----------------------|:-----------------:|:--------------:|
9c9524 Beetle Wiki Import 2026-10-22 01:12:29
Import reviewed staging content
16
| <!tin_hammer> | 10% | +0% |
17
| <!bronze_hammer> | 5% | +5% |
18
| <!mithril_hammer> | 10% | +20% |
19
| <!adamantine_hammer> | 2% | +35% |
20
| <!diamond_hammer> | 1% | +90% |
21
22
## Links
23
24
**Pages tagged with “hammer”:**
25
26
- [adamantine hammer](/hammer/adamantine_hammer)
27
- [bronze hammer](/hammer/bronze_hammer)
28
- [diamond hammer](/hammer/diamond_hammer)
29
- [hammer t1](/hammer/hammer_t1)
30
- [hammer t2](/hammer/hammer_t2)
31
- [hammer t3](/hammer/hammer_t3)
32
- [hammer t4](/hammer/hammer_t4)
33
- [mithril hammer](/hammer/mithril_hammer)
34
- [start](/hammer/start)
35
- [tin hammer](/hammer/tin_hammer)
36
- [hammers](/hammers)
37
38
**Recipes:**
39
40
- [Recipes for hammers](/crafted_items#hammers)
41
42
Categories: [hammer](/categories/hammer)