# Hammers

Used to craft items on the **SMASH** workbench.

Hammers have a **Base Break Chance**, **Current Break Chance** and **Crafting Bonus**. It seems like every hammer starts with a Current Break Chance of 0% then begins to increase with each use risking it **shattering** during a crafting operation.

The formula for the break chance increase may be something like:\
**Current Break Chance** += **Base Break Chance** + **Recipe Break Chance**

Maybe there’s even some randomness thrown in too?

12/27/25: It looks like **Current Break Chance** resets to 0% at Universal Basic Cheese daily reset, but after using the hammer it continues to accrue wear at the pre-reset **Break Chance**.

|         Hammer         | Base Break Chance | Crafting Bonus |
|:-----------------------|:-----------------:|:--------------:|
|    <!tin_hammer>     |               10% |      +0%       |
|   <!bronze_hammer>   |                5% |      +5%       |
|  <!mithril_hammer>   |               10% |      +20%      |
| <!adamantine_hammer> |                2% |      +35%      |
|  <!diamond_hammer>   |                1% |      +90%      |

## Links

**Pages tagged with “hammer”:**

- [adamantine hammer](/hammer/adamantine_hammer)
- [bronze hammer](/hammer/bronze_hammer)
- [diamond hammer](/hammer/diamond_hammer)
- [hammer t1](/hammer/hammer_t1)
- [hammer t2](/hammer/hammer_t2)
- [hammer t3](/hammer/hammer_t3)
- [hammer t4](/hammer/hammer_t4)
- [mithril hammer](/hammer/mithril_hammer)
- [start](/hammer/start)
- [tin hammer](/hammer/tin_hammer)
- [hammers](/hammers)

**Recipes:**

- [Recipes for hammers](/crafted_items#hammers)

Categories: [hammer](/categories/hammer)
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