# Hammers Used to craft items on the **SMASH** workbench. Hammers have a **Base Break Chance**, **Current Break Chance** and **Crafting Bonus**. It seems like every hammer starts with a Current Break Chance of 0% then begins to increase with each use risking it **shattering** during a crafting operation. The formula for the break chance increase may be something like:\ **Current Break Chance** += **Base Break Chance** + **Recipe Break Chance** Maybe there’s even some randomness thrown in too? 12/27/25: It looks like **Current Break Chance** resets to 0% at Universal Basic Cheese daily reset, but after using the hammer it continues to accrue wear at the pre-reset **Break Chance**. | Hammer | Base Break Chance | Crafting Bonus | |:-----------------------|:-----------------:|:--------------:| | <!tin_hammer> | 10% | +0% | | <!bronze_hammer> | 5% | +5% | | <!mithril_hammer> | 10% | +20% | | <!adamantine_hammer> | 2% | +35% | | <!diamond_hammer> | 1% | +90% | ## Links **Pages tagged with “hammer”:** - [adamantine hammer](/hammer/adamantine_hammer) - [bronze hammer](/hammer/bronze_hammer) - [diamond hammer](/hammer/diamond_hammer) - [hammer t1](/hammer/hammer_t1) - [hammer t2](/hammer/hammer_t2) - [hammer t3](/hammer/hammer_t3) - [hammer t4](/hammer/hammer_t4) - [mithril hammer](/hammer/mithril_hammer) - [start](/hammer/start) - [tin hammer](/hammer/tin_hammer) - [hammers](/hammers) **Recipes:** - [Recipes for hammers](/crafted_items#hammers) Categories: [hammer](/categories/hammer)