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hammers [2026/01/01 15:22] – [Hammers] fe80:78bd:a458:9ccc:dab1:b725:01ce:10fchammers [2026/01/08 04:29] (current) – [Hammers] fe80:27ac:548b:d4b7:88df:7fda:cfa7:caa5
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 Used to craft items on the **SMASH** workbench. Used to craft items on the **SMASH** workbench.
  
-Hammers have a **Base Break Chance**, **Current Break Chance** and **Crafting Bonus**.  It seems like every hammer starts with a Current Break Chance of 0% then begins to increase (by increments of base break chance) with each use risking it **shattering** during a crafting operation.+Hammers have a **Base Break Chance**, **Current Break Chance** and **Crafting Bonus**.  It seems like every hammer starts with a Current Break Chance of 0% then begins to increase with each use risking it **shattering** during a crafting operation. 
 + 
 +The formula for the break chance increase may be something like:\\ 
 +**Current Break Chance** += **Base Break Chance** + **Recipe Break Chance** 
 + 
 +Maybe there's even some randomness thrown in too?
  
 12/27/25: It looks like **Current Break Chance** resets to 0% at Universal Basic Cheese daily reset, but after using the hammer it continues to accrue wear at the pre-reset **Break Chance**.  //May// be a bug. 12/27/25: It looks like **Current Break Chance** resets to 0% at Universal Basic Cheese daily reset, but after using the hammer it continues to accrue wear at the pre-reset **Break Chance**.  //May// be a bug.
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 | <!mithril_hammer> | 10% | +20% | | <!mithril_hammer> | 10% | +20% |
 | <!adamantine_hammer> | 2% | +35% | | <!adamantine_hammer> | 2% | +35% |
-| <!diamond_hammer> ?? | 1% | +90% |+| <!diamond_hammer> | 1% | +90% |
  
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