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crafted_items [2026/01/06 18:23] – [Advanced Materials] fe80:27ac:548b:d4b7:88df:7fda:cfa7:caa5crafted_items [2026/01/19 03:51] (current) – [Beetle to Flower Transmutation] fe80:27ac:548b:d4b7:88df:7fda:cfa7:caa5
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 ======Recipes====== ======Recipes======
-**NOTE on Sacrificial Beetles:** As far as I can tell the sacrificial beetle is //not// part of the recipe, it only changes the probability of success or failure of the crafting attempt.+**NOTE on Sacrificial Beetles:**\\ 
 +  * As far as I can tell the sacrificial beetle is //not// part of the recipe 
 +  * It //may// change the probability of success or failure of the crafting attempt. 
 +  * It //may// alter the rarity of the output (for example, the  Pond + Pond smash recipe with Purple sacrifice = Goliath, while Green sacrifice output Monarch) YMMV!
  
-It //may// alter the rarity of the output (for example, the  Pond + Pond smash recipe with Purple sacrifice = Goliath, while Green sacrifice output Monarch) YMMV!  
 ---- ----
  
 =====Assembled Recipes===== =====Assembled Recipes=====
 +The **assemble** workbench recipes craft with 100% success rate from items placed in the input slots
 ====Higher Dimensional Junk==== ====Higher Dimensional Junk====
  
-^ Item ^ Recipe ^ +^ Recipe ^ Output 
-| **<!junk_cube>** | Any [[junk:start|Junk]] item **x2** +| Any [[junk:start|Junk]] item **x2** (i.e., <!bottle_cap> + <!marble>| **<!junk_cube>** | 
-| **<!junk_tesseract>** | {{::junk_cube_t1.png?30|}}[[junk:junk_cube_t1|Junk Cube]] **x3** |+<!junk_cube> **x3** | **<!junk_tesseract>** |
  
-====Hammers and Keys==== +====Hammers====
-//Note: You can only have 1 hammer of a given type, but you can have 1 hammer of each types.//+
  
- Item   Recipe   Stats  ^ +//Note//: You can only have 1 hammer of a given type, but you can have 1 hammer of each type. 
-**<!tin_hammer>** | <!junk_cube> <!junk_cube> | Base Break Chance 10% | + 
-| **<!bronze_hammer>** | <!tin_hammer> + <!junk_tesseract> + <!pollen_common> | Crafting Bonus +5% \\ Base Break Chance 5% | +Recipe Output   Stats  ^ 
-| **<!mithril_hammer>** | <!bronze_hammer> + <!junk_tesseract> + <!pollen_uncommon> | Crafting Bonus +20% \\ Base Break Chance 10% | +| <!junk_cube<!junk_cube>| **<!tin_hammer>**  | Base Break Chance 10% | 
-| **<!adamantine_hammer>** | <!mithril_hammer> + <!junk_tesseract> + <!pollen_rare> | Crafting Bonus +35% \\ Base Break Chance 2% \\ Break chance after first use 5% | +| <!tin_hammer> + <!junk_tesseract> + <!tin_pollen| **<!bronze_hammer>** | Crafting Bonus +5% \\ Base Break Chance 5% | 
-| **<!diamond_hammer>** | <!adamantine_hammer> + <!junk_tesseract> + <!adamantine_pollen> | Crafting Bonus +90% \\ Base Break Chance 1% \\ Break chance after first use 0% | +| <!bronze_hammer> + <!junk_tesseract> + <!bronze_pollen| **<!mithril_hammer>** | Crafting Bonus +20% \\ Base Break Chance 10% | 
-| **<!beetleboy_key>** | [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] + <!junk_cube> |+| <!mithril_hammer> + <!junk_tesseract> + <!mithril_pollen| **<!adamantine_hammer>** | Crafting Bonus +35% \\ Base Break Chance 2% \\ Break chance after first use 5% | 
 +| <!adamantine_hammer> + <!junk_tesseract> + <!adamantine_pollen> | **<!diamond_hammer>** | Crafting Bonus +90% \\ Base Break Chance 1% \\ Break chance after first use 9% | 
 + 
 +====Key==== 
 + 
 +^ Recipe ^ Output ^ Description ^ 
 +| [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] (i.e., <!marigold>+ <!junk_cube> | **<!beetleboy_key>** | Used to unlock the 3rd slot for the BeetleCraft workbench |
  
 ====Pollens==== ====Pollens====
  
-^  Item  ^  Recipe  ^ +^  Recipe  ^  Output  ^ 
-| **<!pollen_common>** | [[rarity:tin|Tin Rarity]] [[flowers|Flower]] + [[rarity:tin|Tin Rarity]] [[flowers|Flower]] +| [[rarity:tin|Tin Rarity]] [[flowers|Flower]] + [[rarity:tin|Tin Rarity]] [[flowers|Flower]] | **<!tin_pollen>** 
-| **<!pollen_uncommon>** | [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] + [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] +| [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] + [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] | **<!bronze_pollen>** 
-| **<!pollen_rare>** | [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] + [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] +| [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] + [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] | **<!mithril_pollen>** 
-| **[[adamantine_pollen|Adamantine Pollen]]** | [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] + [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] |+| [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] + [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] | **<!adamantine_pollen>** |
  
 =====Smashed Recipes===== =====Smashed Recipes=====
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 ====Tier up==== ====Tier up====
-You can try and tier up Flowers and Beetles by smashing two(2) of the same rarity items together.  have had failures where 2 flowers of the same tier output a flower of the same tier, and have seen screenshots of 2 greens + green sacrifice = 1 green output.+We're collecting smash data, but just from gut feel this recipe has an **//abysmal dog shit//** success rate, and I highly recommend looking to [[crafted_items#beetle_to_flower_transmutation|beetle to flower transmutation]] and crafting [[crafted_items#artifacts|artifacts]] to upgrade your lower tier materials.
  
-Tier up examples: +^  Recipe  ^  Output 
- +| Bronze rarity beetle **x2** (i.e., <!ladybug> **x2**) | Mithril rarity beetle (i.e.,<!monarch>) 
-^  Output  ^  Recipe  ^  Sacrifice  ^  Hammer  +| Bronze rarity flower **x2** (i.e., <!milk_thistle> **x2**) | Mithril rarity flower (i.e.,<!morning_glory>|
-| Mithril rarity beetle (i.e.,<!monarch>| Bronze rarity beetle **x2** (i.e., <!ladybug> **x2**) | <!green> | <!tin_hammer> |  +
-| Mithril rarity flower (i.e.,<!morning_glory>) | Bronze rarity flower **x2** (i.e., <!milk_thistle> **x2**) | <!green> | <!tin_hammer> | +
  
  
 ====Artifacts==== ====Artifacts====
-**ORDER MATTERS** [discuss?? is it just another level of RNG?] \\ 
-(No apparently it does not? {{::crafting_order_nectar.png?200|}}) 
  
-===Creating=== +===Creating Artifacts=== 
-^  Output  ^  Recipe +There is a layer of RNG with artifact crafting where you have a chance to craft different artifacts from the same recipe.
-| Nectar ([[rarity:mithril|Mithril]]) | <!pollen_uncommon> + <!ladybug>+
-| Cattail ([[rarity:mithril|Mithril]]) | <!ladybug> + <!pollen_uncommon>+
-| Pinecone ([[rarity:adamantine|Adamantine]]) | <!pond> + <!pollen_rare>+
-| Moss ([[rarity:adamantine|Adamantine]]) | <!pollen_rare>  + <!pond>+
-| Gunpowder ([[rarity:adamantine|Adamantine]]) | <!pollen_rare>  + <!pond> |+
  
-===Using===+^  Recipe  ^  Output 
 +| <!ladybug> + <!bronze_pollen> | <!nectar> or <!cattail>
 +| <!pond> + <!mithril_pollen> | <!pinecone>, <!moss> or <!gunpowder> |
  
-Nectar, cattail, pinecone, moss, gunpowder those are modifiers bringing the previous tier beetle to the next level (color of the modifier)+===Using Artifacts===
  
-^ Output ^ Recipe +^ Recipe ^ Output ^ 
-| <!monarch> | <!nectar> + <!ladybug> +| <!nectar> + <!ladybug> | <!monarch
-| <!pond> | <!cattail> + <!ladybug> +| <!cattail> + <!ladybug> | <!pond
-| <!goliath> | <!pinecone> + <!pond> +| <!pinecone> + <!pond> | <!goliath
-| <!stag> | <!moss> + <!pond> +| <!moss> + <!pond> | <!stag
-| <!bombardier> | <!gunpowder> + <!pond> |+| <!gunpowder> + <!pond> | <!bombardier> |
  
 ====Beetle to Flower Transmutation==== ====Beetle to Flower Transmutation====
-Convert [[beetles]] to [[flowers]] of the same tier by smashing them with a <!junk_cube>.+Convert [[beetles]] to [[flowers]] of the same tier by smashing them with a <!junk_cube>.\\ 
 +**NOTE:** These recipes may just output one kind of flower, there's still discussion
  
 **Examples:** **Examples:**
  
-^ Recipe ^ Sacrifice ^ Output ^ +^ Recipe  ^ Output ^ 
-| Tin Rarity Beetle (<!green>) + <!junk_cube> | <!green> | Tin Rarity Flower (<!daisy>) | +| Tin Rarity Beetle (<!green>) + <!junk_cube> | Tin Rarity Flower (<!daisy>) | 
-| Bronze Rarity Beetle (<!ladybug>) + <!junk_cube> | <!green> | Bronze Rarity Flower (<!gallic_rose>) | +| Bronze Rarity Beetle (<!ladybug>) + <!junk_cube> | Bronze Rarity Flower (<!milk_thistle>) | 
-| Mithril Rarity Beetle (<!pond>) + <!junk_cube> | <!green> | Mithril Rarity Flower (<!morning_glory>) |+| Mithril Rarity Beetle (<!pond>) + <!junk_cube>Mithril Rarity Flower (<!morning_glory>| 
 +| Adamantine Rarity Beetle (<!stag>) + <!junk_cube> | Adamantine Rarity Flower (<!pincushion>) |
  
 Presumably this works for higher tier flowers as well - this has not been tested yet though (maybe not, see below)\\ Presumably this works for higher tier flowers as well - this has not been tested yet though (maybe not, see below)\\
 As of right now this only seems to work one way eg: you combine a beetle with a junk cube to get a flower. You cannot combine a flower with a junk cube to get a beetle. As of right now this only seems to work one way eg: you combine a beetle with a junk cube to get a flower. You cannot combine a flower with a junk cube to get a beetle.
  
 +====Flower Beetlecraft====
 +Using flowers and beetles of the same higher tier rarity can guarantee a certain species of beetle on a successful smash
 +
 +^ Recipe ^ Output ^
 +| <!royal_poinciana> + [[rarity:mithril|mithril]] beetle (i.e., <!pond>) | <!giraffe_weevil> |
 +| <!camellia> + [[rarity:mithril|mithril]] beetle (i.e., <!pond>) | <!pillbug> |
 +| <!morning_glory> + [[rarity:mithril|mithril]] beetle (i.e., <!pond>) | <!imperial_tortoise> |
 +| <!pincushion> + [[rarity:adamantine|adamantine]] beetle (i.e., <!stag>) | <!sabertooth_longhorn> |
 +| <!gazania> + [[rarity:adamantine|adamantine]] beetle (i.e., <!stag>) | <!sunset_moth> |