Blame
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1 | # Recipes |
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| 2 | ||||||||
| 3 | **NOTE on Sacrificial Beetles:**\ |
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| 4 | \* As far as I can tell the sacrificial beetle is *not* part of the recipe |
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| 5 | ||||||||
| 6 | - It *may* change the probability of success or failure of the crafting attempt. |
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| 7 | - It *may* alter the rarity of the output (for example, the Pond + Pond smash recipe with Purple sacrifice = Goliath, while Green sacrifice output Monarch) YMMV! |
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| 8 | ||||||||
| 9 | ------------------------------------------------------------------------ |
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| 10 | ||||||||
| 11 | ## Assembled Recipes |
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| 12 | ||||||||
| 13 | The **assemble** workbench recipes craft with 100% success rate from items placed in the input slots |
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| 14 | ||||||||
| 15 | ### Higher Dimensional Junk |
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| 16 | ||||||||
| 17 | | Recipe | Output | |
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| 18 | |----|----| |
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| 19 | | Any [Junk](/junk/start) item **x2** (e.g., <!bottle_cap> + <!marble>) | **<!junk_cube>** | |
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| 20 | | <!junk_cube> **x3** | **<!junk_tesseract>** | |
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| 21 | ||||||||
| 22 | ### Hammers |
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| 23 | ||||||||
| 24 | *Note*: You can only have 1 hammer of a given type, but you can have 1 hammer of each type. |
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| 25 | ||||||||
| 26 | | Recipe | Output | Stats | |
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| 27 | |----|:---|:--:| |
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| 28 | | <!junk_cube> + <!junk_cube> | **<!tin_hammer>** | Base Break Chance 10% | |
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| 29 | | <!tin_hammer> + <!junk_tesseract> + <!tin_pollen> | **<!bronze_hammer>** | Crafting Bonus +5%<br>Base Break Chance 5% | |
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| 30 | | <!bronze_hammer> + <!junk_tesseract> + <!bronze_pollen> | **<!mithril_hammer>** | Crafting Bonus +20%<br>Base Break Chance 10% | |
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| 31 | | <!mithril_hammer> + <!junk_tesseract> + <!mithril_pollen> | **<!adamantine_hammer>** | Crafting Bonus +35%<br>Base Break Chance 2%<br>Break chance after first use 5% | |
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| 32 | | <!adamantine_hammer> + <!junk_tesseract> + <!adamantine_pollen> | **<!diamond_hammer>** | Crafting Bonus +90%<br>Base Break Chance 1%<br>Break chance after first use 9% | |
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| 33 | ||||||||
| 34 | ### Key |
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| 35 | ||||||||
| 36 | | Recipe | Output | Description | |
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| 37 | |----|----|----| |
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| 38 | | [Bronze Rarity](/rarity/bronze) [Flower](/flowers) (e.g., <!marigold>) + <!junk_cube> | **<!beetleboy_key>** | Used to unlock the 3rd slot for the BeetleCraft workbench | |
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| 39 | ||||||||
| 40 | ### Pollens |
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| 41 | ||||||||
| 42 | | Recipe | Output | |
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| 43 | |:--:|:--:| |
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| 44 | | [Tin Rarity](/rarity/tin) [Flower](/flowers) + [Tin Rarity](/rarity/tin) [Flower](/flowers) | **<!tin_pollen>** | |
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| 45 | | [Bronze Rarity](/rarity/bronze) [Flower](/flowers) + [Bronze Rarity](/rarity/bronze) [Flower](/flowers) | **<!bronze_pollen>** | |
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| 46 | | [Mithril Rarity](/rarity/mithril) [Flower](/flowers) + [Mithril Rarity](/rarity/mithril) [Flower](/flowers) | **<!mithril_pollen>** | |
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| 47 | | [Adamantine Rarity](/rarity/adamantine) [Flower](/flowers) + [Adamantine Rarity](/rarity/adamantine) [Flower](/flowers) | **<!adamantine_pollen>** | |
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| 48 | ||||||||
| 49 | ### Tesseract Rolls |
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| 50 | ||||||||
| 51 | #### Hyper Roll |
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| 52 | ||||||||
| 53 | Looks like assembling 2x <!junk_tesseract> results in an item from a pool, with a high probability of producing 1x <!junk_tesseract>. There have been [reports](https://boards.miladychan.org/v/324142?last=0#p415859) of <!specimen_pin> dropping. I’ve only got a <!gallic_rose> and 3 <!junk_tesseract> in 4 assembles. |
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| 54 | ||||||||
| 55 | | Recipe | Output | |
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| 56 | |:--:|:--:| |
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| 57 | | <!junk_tesseract> + <!junk_tesseract> | The whole item pool with mostly 1x <!junk_tesseract>?? | |
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| 58 | ||||||||
| 59 | #### Flower Reroll |
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| 60 | ||||||||
| 61 | Use a <!junk_tesseract> assembled with a flower to reroll one of the same tier, example: |
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| 62 | ||||||||
| 63 | | Recipe | Output | |
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| 64 | |:----------------------------------------:|:---------------:| |
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| 65 | | <!junk_tesseract> + <!morning_glory> | <!camellia> | |
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| 66 | | <!junk_tesseract> + <!gazania> | <!pincushion> | |
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| 67 | ||||||||
| 68 | ## Smashed Recipes |
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| 69 | ||||||||
| 70 | **Hammer** and **Sacrifice** are not part of the recipe, but modify **Crafting Bonus**, durability loss, and maybe success rate? There’s an interesting note about **Grigger Maxxing** on the [protips](/protips) page |
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| 71 | ||||||||
| 72 | ### Tier up |
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| 73 | ||||||||
| 74 | Do NOT rely on this to work - be prepared to lose beetles/flowers/hammers in this process (yes hammer breaks really predictably in this recipe - try 2 times in sequence and its likely guaranteed to break). Generally here is what I found increases success rate when i upgrade two ‘flowers’ to higher color/rarity: |
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| 75 | ||||||||
| 76 | 1. use it as the first ‘smash’ action for the day (when all hammer break chances are reset to 0% after cheese claim) |
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| 77 | 2. make sure to use hammer with 0% break chance |
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| 78 | 3. do not attempt this twice in a single day, across all hammers (simply using a 2nd hammer with 0% break chance isn’t going to work) |
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| 79 | ||||||||
| 80 | I recommend looking to [beetle to flower transmutation](/crafted_items#beetle-to-flower-transmutation) and crafting [artifacts](/crafted_items#artifacts) to upgrade your lower tier materials instead of this. |
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| 81 | ||||||||
| 82 | | Recipe | Output | |
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| 83 | |:--:|---:| |
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| 84 | | Bronze rarity beetle **x2** (e.g., <!ladybug> **x2**) | Mithril rarity beetle (e.g.,<!monarch>) | |
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| 85 | | Bronze rarity flower **x2** (e.g., <!milk_thistle> **x2**) | Mithril rarity flower (e.g.,<!morning_glory>) | |
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| 86 | ||||||||
| 87 | ### Artifacts |
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| 88 | ||||||||
| 89 | #### Creating Artifacts |
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| 90 | ||||||||
| 91 | There is a layer of RNG with artifact crafting where you have a chance to craft different artifacts from the same recipe. |
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| 92 | ||||||||
| 93 | | Recipe | Output | |
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| 94 | |:--:|:--:| |
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| 95 | | [Bronze](/rarity/bronze) Beetle (e.g., <!ladybug>, <!purple>) + <!bronze_pollen> | <!nectar> or <!cattail> | |
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| 96 | | [Mithril](/rarity/mithril) Beetle (e.g., <!pond>, <!monarch>) + <!mithril_pollen> | <!pinecone>, <!moss> or <!gunpowder> | |
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| 97 | ||||||||
| 98 | #### Using Artifacts |
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| 99 | ||||||||
| 100 | | Recipe | Output | |
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| 101 | |--------------------------------------------|------------------| |
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| 102 | | <!nectar> + <!ladybug> | <!monarch> | |
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| 103 | | <!cattail> + <!ladybug> | <!pond> | |
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| 104 | | <!pinecone> + <!pond> | <!goliath> | |
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| 105 | | <!moss> + <!pond> | <!stag> | |
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| 106 | | <!gunpowder> + <!pond> | <!bombardier> | |
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| 107 | | <!gunpowder> + <!moss> + <!pinecone> | <!black_lotus> | |
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| 108 | ||||||||
| 109 | ### Beetle to Flower Transmutation |
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| 110 | ||||||||
| 111 | Convert [beetles](/beetles) to [flowers](/flowers) of the same tier by smashing them with a <!junk_cube>.\ |
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| 112 | **Examples:** |
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| 113 | ||||||||
| 114 | | Recipe | Output | |
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| 115 | |:---|---:| |
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| 116 | | Tin Rarity Beetle (<!green>) + <!junk_cube> | Tin Rarity Flower (<!daisy>) | |
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| 117 | | Bronze Rarity Beetle (<!ladybug>) + <!junk_cube> | Bronze Rarity Flower (<!milk_thistle>) | |
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| 118 | | Mithril Rarity Beetle (<!pond>) + <!junk_cube> | Mithril Rarity Flower (<!morning_glory>) | |
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| 119 | | Adamantine Rarity Beetle (<!stag>) + <!junk_cube> | Adamantine Rarity Flower (<!pincushion>) | |
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| 120 | ||||||||
| 121 | As of right now this only works one way: you combine a beetle with a junk cube to get a flower. You cannot combine a flower with a junk cube to get a beetle. **SAD!!!** |
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| 122 | ||||||||
| 123 | Special beetles like Striped Cucumber Beetle and Bumblebee cannot be transmuted into flowers. |
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| 124 | ||||||||
| 125 | ### Flower Beetlecraft |
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| 126 | ||||||||
| 127 | Using flowers and beetles of the same higher tier rarity can guarantee a certain species of beetle on a successful smash |
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| 128 | ||||||||
| 129 | | Recipe | Output | |
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| 130 | |:---|---:| |
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| 131 | | <!royal_poinciana> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!giraffe_weevil> | |
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| 132 | | <!camellia> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!pillbug> | |
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| 133 | | <!morning_glory> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!imperial_tortoise> | |
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| 134 | | <!pincushion> + [adamantine](/rarity/adamantine) beetle (e.g., <!stag>) | <!sabertooth_longhorn> | |
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| 135 | | <!gazania> + [adamantine](/rarity/adamantine) beetle (e.g., <!stag>) | <!sunset_moth> | |
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| 136 | | <!black_lotus> + <!sabertooth_longhorn> + <!sunset_moth> | <!mars_rhino> | |
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| 137 | ||||||||
| 138 | ### New Special Beetle Smashes |
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| 139 | ||||||||
| 140 | | Recipe | Output | |
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| 141 | |----|----| |
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| 142 | | <!fringed_iris> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!blue_longicorn> | |
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| 143 | | <!larkspur> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!golden_tiger> | |
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| 144 | | <!passionflower> + [adamantine](/rarity/adamantine) beetle (e.g., <!stag>) | <!death_feigning> | |
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| 145 | | <!hellebore> + [adamantine](/rarity/adamantine) beetle (e.g., <!stag>) | <!pondhawk> | |
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