# Recipes

**NOTE on Sacrificial Beetles:**\
\* As far as I can tell the sacrificial beetle is *not* part of the recipe

- It *may* change the probability of success or failure of the crafting attempt.
- It *may* alter the rarity of the output (for example, the Pond + Pond smash recipe with Purple sacrifice = Goliath, while Green sacrifice output Monarch) YMMV!

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## Assembled Recipes

The **assemble** workbench recipes craft with 100% success rate from items placed in the input slots

### Higher Dimensional Junk

| Recipe | Output |
|----|----|
| Any [Junk](/junk/start) item **x2** (e.g., <!bottle_cap> + <!marble>) | **<!junk_cube>** |
| <!junk_cube> **x3** | **<!junk_tesseract>** |

### Hammers

*Note*: You can only have 1 hammer of a given type, but you can have 1 hammer of each type.

| Recipe | Output | Stats |
|----|:---|:--:|
| <!junk_cube> + <!junk_cube> | **<!tin_hammer>** | Base Break Chance 10% |
| <!tin_hammer> + <!junk_tesseract> + <!tin_pollen> | **<!bronze_hammer>** | Crafting Bonus +5%<br>Base Break Chance 5% |
| <!bronze_hammer> + <!junk_tesseract> + <!bronze_pollen> | **<!mithril_hammer>** | Crafting Bonus +20%<br>Base Break Chance 10% |
| <!mithril_hammer> + <!junk_tesseract> + <!mithril_pollen> | **<!adamantine_hammer>** | Crafting Bonus +35%<br>Base Break Chance 2%<br>Break chance after first use 5% |
| <!adamantine_hammer> + <!junk_tesseract> + <!adamantine_pollen> | **<!diamond_hammer>** | Crafting Bonus +90%<br>Base Break Chance 1%<br>Break chance after first use 9% |

### Key

| Recipe | Output | Description |
|----|----|----|
| [Bronze Rarity](/rarity/bronze) [Flower](/flowers) (e.g., <!marigold>) + <!junk_cube> | **<!beetleboy_key>** | Used to unlock the 3rd slot for the BeetleCraft workbench |

### Pollens

| Recipe | Output |
|:---|:---|
| [Tin Rarity](/rarity/tin) [Flower](/flowers) + [Tin Rarity](/rarity/tin) [Flower](/flowers) | **<!tin_pollen>** |
| [Bronze Rarity](/rarity/bronze) [Flower](/flowers) + [Bronze Rarity](/rarity/bronze) [Flower](/flowers) | **<!bronze_pollen>** |
| [Mithril Rarity](/rarity/mithril) [Flower](/flowers) + [Mithril Rarity](/rarity/mithril) [Flower](/flowers) | **<!mithril_pollen>** |
| [Adamantine Rarity](/rarity/adamantine) [Flower](/flowers) + [Adamantine Rarity](/rarity/adamantine) [Flower](/flowers) | **<!adamantine_pollen>** |

### Tesseract Rolls

#### Hyper Roll

Looks like assembling 2x <!junk_tesseract> results in an item from a pool, with a high probability of producing 1x <!junk_tesseract>. There have been [reports](https://boards.miladychan.org/v/324142?last=0#p415859) of <!specimen_pin> dropping. I’ve only got a <!gallic_rose> and 3 <!junk_tesseract> in 4 assembles.

| Recipe | Output |
|:---|:---|
| <!junk_tesseract> + <!junk_tesseract> | The whole item pool with mostly 1x <!junk_tesseract>?? |

#### Flower Reroll

Use a <!junk_tesseract> assembled with a flower to reroll one of the same tier, example:

|                  Recipe                  |     Output      |
|:----------------------------------------|:---------------|
| <!junk_tesseract> + <!morning_glory> |  <!camellia>  |
|    <!junk_tesseract> + <!gazania>    | <!pincushion> |

## Smashed Recipes

**Hammer** and **Sacrifice** are not part of the recipe, but modify **Crafting Bonus**, durability loss, and maybe success rate? There’s an interesting note about **Grigger Maxxing** on the [protips](/protips) page

### Tier up

Do NOT rely on this to work - be prepared to lose beetles/flowers/hammers in this process (yes hammer breaks really predictably in this recipe - try 2 times in sequence and its likely guaranteed to break). Generally here is what I found increases success rate when i upgrade two ‘flowers’ to higher color/rarity:

1.  use it as the first ‘smash’ action for the day (when all hammer break chances are reset to 0% after cheese claim)
2.  make sure to use hammer with 0% break chance
3.  do not attempt this twice in a single day, across all hammers (simply using a 2nd hammer with 0% break chance isn’t going to work)

I recommend looking to [beetle to flower transmutation](/crafted_items#beetle-to-flower-transmutation) and crafting [artifacts](/crafted_items#artifacts) to upgrade your lower tier materials instead of this.

| Recipe | Output |
|:---|:---|
| Bronze rarity beetle **x2** (e.g., <!ladybug> **x2**) | Mithril rarity beetle (e.g.,<!monarch>) |
| Bronze rarity flower **x2** (e.g., <!milk_thistle> **x2**) | Mithril rarity flower (e.g.,<!morning_glory>) |

### Artifacts

#### Creating Artifacts

There is a layer of RNG with artifact crafting where you have a chance to craft different artifacts from the same recipe.

| Recipe | Output |
|:--|:--|
| [Bronze](/rarity/bronze) Beetle (e.g., <!ladybug>, <!purple>) + <!bronze_pollen> | <!nectar> or <!cattail> |
| [Mithril](/rarity/mithril) Beetle (e.g., <!pond>, <!monarch>) + <!mithril_pollen> | <!pinecone>, <!moss> or <!gunpowder> |

#### Using Artifacts

| Recipe                                     | Output           |
|:-------------------------------------------|:-----------------|
| <!nectar> + <!ladybug>                 | <!monarch>     |
| <!cattail> + <!ladybug>                | <!pond>        |
| <!pinecone> + <!pond>                  | <!goliath>     |
| <!moss> + <!pond>                      | <!stag>        |
| <!gunpowder> + <!pond>                 | <!bombardier>  |
| <!gunpowder> + <!moss> + <!pinecone> | <!black_lotus> |

### Beetle to Flower Transmutation

Convert [beetles](/beetles) to [flowers](/flowers) of the same tier by smashing them with a <!junk_cube>.\
**Examples:**

| Recipe | Output |
|:---|:---|
| Tin Rarity Beetle (<!green>) + <!junk_cube> | Tin Rarity Flower (<!daisy>) |
| Bronze Rarity Beetle (<!ladybug>) + <!junk_cube> | Bronze Rarity Flower (<!milk_thistle>) |
| Mithril Rarity Beetle (<!pond>) + <!junk_cube> | Mithril Rarity Flower (<!morning_glory>) |
| Adamantine Rarity Beetle (<!stag>) + <!junk_cube> | Adamantine Rarity Flower (<!pincushion>) |

As of right now this only works one way: you combine a beetle with a junk cube to get a flower. You cannot combine a flower with a junk cube to get a beetle. **SAD!!!**

Special beetles like Striped Cucumber Beetle and Bumblebee cannot be transmuted into flowers.

### Flower Beetlecraft

Using flowers and beetles of the same higher tier rarity can guarantee a certain species of beetle on a successful smash

| Recipe | Output |
|:---|:---|
| <!royal_poinciana> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!giraffe_weevil> |
| <!camellia> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!pillbug> |
| <!morning_glory> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!imperial_tortoise> |
| <!pincushion> + [adamantine](/rarity/adamantine) beetle (e.g., <!stag>) | <!sabertooth_longhorn> |
| <!gazania> + [adamantine](/rarity/adamantine) beetle (e.g., <!stag>) | <!sunset_moth> |
| <!black_lotus> + <!sabertooth_longhorn> + <!sunset_moth> | <!mars_rhino> |

### New Special Beetle Smashes

| Recipe | Output |
|:---|:---|
| <!fringed_iris> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!blue_longicorn> |
| <!larkspur> + [mithril](/rarity/mithril) beetle (e.g., <!pond>) | <!golden_tiger> |
| <!passionflower> + [adamantine](/rarity/adamantine) beetle (e.g., <!stag>) | <!death_feigning> |
| <!hellebore> + [adamantine](/rarity/adamantine) beetle (e.g., <!stag>) | <!pondhawk> |
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