======Recipes====== **NOTE on Sacrificial Beetles:**\\ * As far as I can tell the sacrificial beetle is //not// part of the recipe * It //may// change the probability of success or failure of the crafting attempt. * It //may// alter the rarity of the output (for example, the Pond + Pond smash recipe with Purple sacrifice = Goliath, while Green sacrifice output Monarch) YMMV! ---- =====Assembled Recipes===== The **assemble** workbench recipes craft with 100% success rate from items placed in the input slots ====Higher Dimensional Junk==== ^ Recipe ^ Output ^ | Any [[junk:start|Junk]] item **x2** (i.e., + ) | **** | | **x3** | **** | ====Hammers==== //Note//: You can only have 1 hammer of a given type, but you can have 1 hammer of each type. ^ Recipe ^ Output ^ Stats ^ | + | **** | Base Break Chance 10% | | + + | **** | Crafting Bonus +5% \\ Base Break Chance 5% | | + + | **** | Crafting Bonus +20% \\ Base Break Chance 10% | | + + | **** | Crafting Bonus +35% \\ Base Break Chance 2% \\ Break chance after first use 5% | | + + | **** | Crafting Bonus +90% \\ Base Break Chance 1% \\ Break chance after first use 9% | ====Key==== ^ Recipe ^ Output ^ Description ^ | [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] (i.e., ) + | **** | Used to unlock the 3rd slot for the BeetleCraft workbench | ====Pollens==== ^ Recipe ^ Output ^ | [[rarity:tin|Tin Rarity]] [[flowers|Flower]] + [[rarity:tin|Tin Rarity]] [[flowers|Flower]] | **** | | [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] + [[rarity:bronze|Bronze Rarity]] [[flowers|Flower]] | **** | | [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] + [[rarity:mithril|Mithril Rarity]] [[flowers|Flower]] | **** | | [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] + [[rarity:adamantine|Adamantine Rarity]] [[flowers|Flower]] | **** | =====Smashed Recipes===== **Hammer** and **Sacrifice** are not part of the recipe, but modify **Crafting Bonus**, durability loss, and maybe success rate? There's an interesting note about **Grigger Maxxing** on the [[protips]] page ====Tier up==== We're collecting smash data, but just from gut feel this recipe has an **//abysmal dog shit//** success rate, and I highly recommend looking to [[crafted_items#beetle_to_flower_transmutation|beetle to flower transmutation]] and crafting [[crafted_items#artifacts|artifacts]] to upgrade your lower tier materials. ^ Recipe ^ Output ^ | Bronze rarity beetle **x2** (i.e., **x2**) | Mithril rarity beetle (i.e.,) | | Bronze rarity flower **x2** (i.e., **x2**) | Mithril rarity flower (i.e.,) | ====Artifacts==== ===Creating Artifacts=== There is a layer of RNG with artifact crafting where you have a chance to craft different artifacts from the same recipe. ^ Recipe ^ Output ^ | + | or | | + | , or | ===Using Artifacts=== ^ Recipe ^ Output ^ | + | | | + | | | + | | | + | | | + | | ====Beetle to Flower Transmutation==== Convert [[beetles]] to [[flowers]] of the same tier by smashing them with a .\\ **NOTE:** These recipes may just output one kind of flower, there's still discussion **Examples:** ^ Recipe ^ Output ^ | Tin Rarity Beetle () + | Tin Rarity Flower () | | Bronze Rarity Beetle () + | Bronze Rarity Flower () | | Mithril Rarity Beetle () + | Mithril Rarity Flower () | | Adamantine Rarity Beetle () + | Adamantine Rarity Flower () | Presumably this works for higher tier flowers as well - this has not been tested yet though (maybe not, see below)\\ As of right now this only seems to work one way eg: you combine a beetle with a junk cube to get a flower. You cannot combine a flower with a junk cube to get a beetle. ====Flower Beetlecraft==== Using flowers and beetles of the same higher tier rarity can guarantee a certain species of beetle on a successful smash ^ Recipe ^ Output ^ | + [[rarity:mithril|mithril]] beetle (i.e., ) | | | + [[rarity:mithril|mithril]] beetle (i.e., ) | | | + [[rarity:mithril|mithril]] beetle (i.e., ) | | | + [[rarity:adamantine|adamantine]] beetle (i.e., ) | | | + [[rarity:adamantine|adamantine]] beetle (i.e., ) | |