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hammers [2025/12/28 06:28] – external edit 127.0.0.1hammers [2026/01/08 04:29] (current) – [Hammers] fe80:27ac:548b:d4b7:88df:7fda:cfa7:caa5
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 Hammers have a **Base Break Chance**, **Current Break Chance** and **Crafting Bonus**.  It seems like every hammer starts with a Current Break Chance of 0% then begins to increase with each use risking it **shattering** during a crafting operation. Hammers have a **Base Break Chance**, **Current Break Chance** and **Crafting Bonus**.  It seems like every hammer starts with a Current Break Chance of 0% then begins to increase with each use risking it **shattering** during a crafting operation.
  
-12/27/25: It looks like **Current Break Chance** resets to 0% at Universal Basic Cheese daily reset, but after using the hammer it continues to accrue wear at the pre-reset **Break Chance**.+The formula for the break chance increase may be something like:\\ 
 +**Current Break Chance** += **Base Break Chance** + **Recipe Break Chance** 
 + 
 +Maybe there's even some randomness thrown in too? 
 + 
 +12/27/25: It looks like **Current Break Chance** resets to 0% at Universal Basic Cheese daily reset, but after using the hammer it continues to accrue wear at the pre-reset **Break Chance**.  //May// be a bug.
  
 ^  Hammer  ^  Base Break Chance ^  Crafting Bonus  ^ ^  Hammer  ^  Base Break Chance ^  Crafting Bonus  ^
-Tin Hammer | 10% | +0% | +<!tin_hammer> | 10% | +0% | 
-Bronze Hammer | 5% | +5% |+<!bronze_hammer> | 5% | +5% | 
 +| <!mithril_hammer> | 10% | +20% | 
 +| <!adamantine_hammer> | 2% | +35% | 
 +| <!diamond_hammer> | 1% | +90% |
  
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